WRITTEN BY JILL LUNA
Rated by Author: 4.75/5 Released on the PS4 on May 25, 2018, then later on PC the following year, Detroit: Become Human is a story and choice based game, based in future Detroit, Michigan in the year 2038. The genre of this game is Sci-fi, exploring the concept of Artificial Intelligence in the form of humanoid androids. The androids were created to make life easier for humans, programmed to follow their orders. In the game, you play as one of three characters, Kara, Markus, or Connor. How you play and the choices you make impact the way their stories unfold, which can result in different endings, with a possible 40 varying endings to explore. A few highlights of the game are its gameplay, characters, and replayability. The gameplay is very engaging, with the characters being able to analyze their environment, calculate the choices around them, and preconstruct future actions. One of my favorite mechanics in the game is when you play as Connor, the android detective, and have to scan the areas for clues and create a reconstruction of what happened at the crime scene. Another cool mechanic is pre constructing future actions, where the androids can run possible actions in their head to calculate the best outcome, seeing what will work or what may fail. One of the main things about the gameplay is the ability to make choices. You can choose how the story goes for the characters, and it can determine the endings, outcomes, dialogue, creating a large abundance of branching paths. A highlight of most games are the characters, and this game is no different. This first character you can play as, and my personal favorite character, is Connor. Connor is an android sent by CyberLife (the company that manufactures and sells androids) to assist the Detroit Police Department in investigating deviants (rogue androids). Connor accompanies Lieutenant Hank Anderson to investigate the crimes. Depending on your choices, Connor and Hank can grow to be friends or Hank grows to despise Connor and the world around him. Hank and Connor have a fun dynamic, with Hank being a hard-boiled, grizzled detective having to deal with the past that haunts him and Connor being determined solely on the deviant cases. It’s always entertaining whenever the two are on screen. The second playable character is Kara, a housekeeping android, who becomes a deviant once she sees the person that bought her, Todd, was hurting his daughter, Alice. If you play the game a certain way, Kara and Alice run away together, spending the game trying to find a better life. The development of Kara’s caring nature towards Alice, and Alice’s love for Kara creates an emotional story and heartwarming interactions that I believe has players rooting and hoping for the two to be free and have a better life together. The third character you can play as is Markus, an android who takes care of an elderly painter, Carl. Carl believes Markus can choose who Markus wants to be. Later in the story, Markus leads a group of androids to freedom from only being seen as machines, to being seen as living beings with wants and dreams. Markus’ resiliency, determination, and leadership role can be very action-packed and very cool to play. One of the many things that stand out about this game to me is the replayability. Since there are so many endings and branching paths, everytime I replay there is something new to see. I love how, even after going through the game almost a dozen times, there is always something new for me to discover. This game is definitely very replayable, since there may be endings that have yet to be seen, or you have to go back and unlock other paths to get to the ending you want to see. The stories between the three characters are very thought provoking, cinematic, and emotional. Replaying the game helps with experiencing the story again, which is another reason why the game is so replayable and amazing. Comments are closed.
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